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Result for: beta

T-Mobile has finally announced the pricing and release date for the myTouch 3G Slide, the successor to the first ever Android phone, the G1.
The device will be released on June 2nd, and will cost $179.99 with two-year contract.
The phone includes a 600 MHz ARM processor, Android 2.1 with HTC Sense and multi-touch support, 512MB of RAM, 512MB internal storage, a 5MP autofocus camera with LED flash, and a free 8GB MicroSD card.
The device has a 3.4-inch HVGA (320 x 480 pixel) touchscreen, and a trackpad as well.
One feature missing from the 2.1 included with the new Slide is “live wallpapers,” interactive backgrounds that can be found on high-end devices such as the Nexus One and HTC Incredible.
Swype is the default keyboard, giving users the chance to use the record-breaking text input system that has been in closed beta for some time now.
HTC noted today that the device will get the 2.2 Froyo update later this year as well, which promises a 400 percent performance boost, tethering, portable hotspot tech, built-in Flash 10.1, and Microsoft Exchange enterprise capabilities.


Result for: beta

The VideoBay, the video sharing site promised by the founders of The Pirate Bay over two years ago, is getting closer to fruition, with the site allowing a “sneak peak” to all users of its abilities.
The site also adds that “to stay in the spirit on which TPB was founded and using the Latest Technology™, TVB aims to use the new HTML5 features, more specificly the and tags with the ogg/theora video and audio formats.”
When it eventually goes live, users will be allowed to upload videos with no limits and no censorship. You can expect full streaming movies to be available, and no, they won’t be authorized by the media companies.
Here is a sample of video uploaded to VideoBay:
http://thevideobay.org/sample-video.php
Please note however, that you must be using a browser that has HTML5 support, that includes Opera 10, Chrome 3, Safari 4, or Firefox 3.5 beta 4.


Result for: beta

PlayStation Home Director Peter Edward has made comments this week that the application has hit a “tipping point” of momentum recently, hitting 6.5 million downloads.
“We do have a profit and loss on Home, and obviously revenue is an important part of it, just like with anything else. But our belief is that if you make the community happy, and get good content on to the platform - if you get a platform that people want to keep coming back to - then the monetisation aspect of it will almost take care of itself,” says Edwards.
“It’s certainly not something that should be the driving force - not something that’s the driving priority at this stage of development.”
“That’s not to say that we don’t want to monetise the platform and that we don’t have plans to do so,” Edward continued. “But it’s definitely a kind of consequence of getting all the other factors right, rather than being a driving force. We’re not in it to make a quick buck from Home, and then move onto the next thing - Home is a strategic platform for PlayStation, and as such we’re developing it.”

Edwards also noted that profitability “is not the driving force” behind PS Home, but instead, user interaction.
“We went to open beta in December and since then we’ve had something like 6.5 million downloads. We’ve got a very healthy active user base, and we’re finding as well that people aren’t just churning, they’re returning - which is obviously key for something like this,” he continued.
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