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Result for: estimates

iSupply has reported that they believe the Sony PlayStation 3 will sell for a profit in 2009, assuming that the Yen stops gaining traction on the USD.
At launch, in 2006, the 60GB PS3 cost $840 USD to produce and still cost over $800 USD to make as late as 2007, according to iSupply. Today though, the 80GB PS3 costs about $448 USD to produce.
The report says “two key chips in the PS3 have moved on to more advanced manufacturing technology. In 2006, the main chips in the console, like the Cell processor and the Nvidia (NVDA) Reality Synthesizer, which handles graphics, were built on 90-nanometer manufacturing technology. Now they’re even smaller, and are built on 65-nanometer processes, meaning they cost less to make than before. ISuppli estimates the Cell chip costs Sony $46, down from the $64 in 2007, and $89 in 2006.
The Nvidia chip has come down in price, too. It now costs $58, down from $83 last year, and $129 in 2006. In both cases, Rassweiler says, the chips have been significantly redesigned with new features for functions that used to be handled by separate chips inside the system, which also helps reduce costs.
And smaller chips require less power. That means Sony now ships the device with a less beefy—and less expensive—power supply that costs $21.50, vs. $30.75 before.”
That being said, the production costs will continue to drop and if the Yen loses value against the dollar in the next year, iSupply estimates that the PS3 will be profitable in 2009, barring any price cuts of course.


Result for: estimates

Just one month after SlySoft confidently posted that they had broken BD+ for good, the company has been beaten and admits that a new generation of BD+ protection on Blu-ray films has re-secured the system.
James on the official SlySoft forums has said he “estimates February 2009 for the new BD+ to be defeated,” a seemingly long time for a company that usually breaks protection within days.
Users on Doom9 appear to be giving up direct emulation attacks for BD+ and instead want to break the RSA algorithm itself, which would completely break BD+.
For a list of current movies that cannot be broken please check here: BD+ movies that Anydvd HD 6.4.9.1 (beta) may not handle properly


Result for: estimates

Apple has noted that they have reached the 300 million download milestone for the App Store, almost five months after the store went live. Despite being a large number, a deeper look shows that growth has flattened.
Silicon Valley Insider estimates that it took 61 days to hit the first 100 million apps downloaded, and then 43 days each for the next hundreds.
Although Apple must be disappointed with the flat numbers, compared to the floundering mobile app industry the numbers are certainly impressive.
SVI also estimates that there are about 25 million iPhones and iPod Touches out on the market which means that each user could possibly be downloading up to 15 apps per device, an average far higher than that of any other mobile device.