Last year, The Pirate Bay infamously got “purchased” by little known company Global Gaming Factory for $7.8 million, however the deal never went through.
It appears, (via TF), that GGF had an even more ambitious offer in the works, 20 million euro for giant torrent indexer Mininova.
Today, it was revealed, from sources close to GGF and Mininova including CEO Hans Pandeya, that a deal was set in place for “no less than 20 million euros,” but fell through when Mininova lost its court appeal in the case brought against it by anti-piracy agency BREIN.
“I’m going to buy Mininova too and eliminate all the competition,” Pandeya had told one-time partner Wayne Rosso before the appeal fell through. Clearly however, Pandeya could not have afforded Mininova, as he couldn’t afford Pirate Bay.
Result for: pirate
Last month we reported that Ubisoft had begun implementing a new DRM scheme into their PC games, making it so gamers must be always connected to the Internet, or not be able to play the game. If you are ever disconnected from the Internet, you are forced back to the main menu, losing any progress you made between save points.
Today, Softpedia is reporting that the DRM scheme has been confirmed for Splinter Cell: Conviction, Silent Hunter 5: Battle of the Atlantic, Assassin’s Creed 2, Prince of Persia: The Forgotten Sands and the all new Ghost Recon games.
Says an Ubisoft rep: “It’s hard for us to say, yes, from now until the day that we all die all of our games are going to include this but most will.”
I can only imagine how many would-be buyers are going to be pushed to the cracked, pirated versions that Ubisoft is so desperately trying to curb.
Result for: pirate
James Burt of Queensland, Australia has agreed to pay Nintendo $1.5 million in damages as compensation for lost revenue caused when Burt uploaded a game before its official release date.
Burt made New Super Mario Bros. for Wii available online in early November, one week before its official Australian street date. As is the case in most countries, distributing games without permission is illegal and carries a hefty fine.
Rather than head to court, Burt and Nintendo settled and came to the $1.5 million figure, which also includes $100,000 to pay for Nintendo’s legal fees.
“Nintendo will pursue those who attempt to jeopardise our industry by using all means available to it under the law,” says the company.
Adds Nintendo Australia managing director Rose Lappin: “It wasn’t just an Australian issue, it was a global issue. There was thousands and thousands of downloads, at a major cost to us and the industry really. It’s not just about us. It’s about retailers and if they can’t sell the games then they have to bear the costs associated with that. Once it’s on the internet it’s anyone’s really.”







