VGChartz has posted an interesting and speculative report this week, implying that Microsoft may be creating an Xbox 360 “Slim,” a redesign that will shrink the size of the original console and mark the first major complete redesign since the console’s launch in 2005.
Microsoft is hiring a new motherboard engineer, one for the 360 development team, with the job ad going up last week.
CEO Steve Ballmer, known for letting speculative comments fly almost every time he speaks, started the rumor mill last week as well, saying new console models would be available in the future with different “form factors.”
Here is the full job ad (and let the speculation begin):
Job Category: Hardware Engineering
Location: United States, CA, Mountain View
Job ID: 714897
Product: Xbox Home
Division: Entertainment & Devices Division
Motherboard Design Engineer
Job Description
The Xbox 360 Console development team is seeking qualified candidates for an Electrical Engineer. The responsibilities of this position are focused on specifying, designing (schematic capture, PCB layout, BOM, cost analysis), implementing and verifying the mother-board and other various sub-system boards that make up the XBOX 360 product line. This work includes development of requirements and evaluating different solution for functionality, cost, and risk. The subsystems on the XBOX 360 mother board include (but are not limited to): High speed busses (front side bus, memory bus, PCIe bus, SATA bus, USB bus, I2S, etc.), memory, Ethernet, audio/video, system clocking, power and thermal management, and misc. analog/digital circuitry.
[More]>>
Result for: software
Reggie Fils-Aime, President and COO of Nintendo of America, has told Forbes that the company is not ready yet to begin work on a new home console to replace the Wii. “When the software developer comes forward with an idea that can’t be executed on the current platform, that’s when we start thinking seriously about the next system. We’re not there yet, from a Wii perspective,” he said.
Fils-Aime once against mirrored Nintendo’s general attitude toward including the latest technology in games consoles, saying that as an enabler, technology has to enable a new and unique experience for players. “So when people talk about high definition for the Wii console our feedback is that that by itself will not create a brand new experience,” he said.
“Therefore, we’re not interested. What we have to push for are groundbreaking new experiences. Technology has to enable it, not to be a means all by itself.” He said that Nintendo has no plans to sell virtual items like rivals, saying the company does not feel it is an idea that creates value for the consumer.
On the issue of the new motion controllers on the horizon for Xbox 360 and PlayStation 3 (PS3), Fils-Aime cautioned that the competition will face its own challenges in terms of the need to develop compelling software and to offer it as a competitive price.
“They will be separately challenged because the motion-enabled part of their business will only be a small part of their line. For us, it’s core to what we do,” he said.
Result for: software
RealNetworks has announced that they have settled their outstanding lawsuits with the major Hollywood studios over their Real DVD ripping software, effectively killing the product off after making just 2700 sales.
Additionally, Real will pay $4.5 million to pay off the legal costs of the litigation.
“We are pleased to put this litigation behind us,” adds Bob Kimball, president and acting CEO for Real. “This is another step toward fulfilling our commitment to simplify our company and focus on our core businesses. Until this dispute, Real had always enjoyed a productive working relationship with Hollywood. With this litigation resolved, I hope that in the future we can find mutually beneficial ways to use Real technology to bring Hollywood’s great work to consumers.”
The settlement also terms a permanent injunction that will block RealDVD and similar technologies forever from sale in the US or abroad.
The $30 USD software application allowed users to make a copy of their DVDs and it play it back on their PCs, allowing for, what Real thought, were legal backups. Clearly, Hollywood did not agree, despite the fact that Real’s backups also included DRM to stop sharing of the backups.







