Spanish researchers at the Carlos III University of Madrid have posted interesting results today in regards to filesharing.
The researchers say a tiny fraction of users are responsible for over two-thirds of all content published, and over three-fourths of all downloads.
Using the names, ISPs and IP addresses of uploaders and downloaders to 55,000 torrents published to Mininova and the Pirate Bay, the group concluded that just 100 users were behind 67 percent of the uploads and 75 percent of the downloads.
Result for: torrents
Earlier this week we reported that just two weeks after LimeWire was permanently shut down by a federal ruling, a “secret dev team” had brought the P2P client back, dubbing it the LimeWire Pirate Edition (LPE).
The LPE has the Ask.com toolbar removed, all need for the LimeWire LLC servers removed, all remote settings disabled, and all LimeWire Pro features activated, for free. There is also no adware or spyware.
LPE has been circulating via warez, P2P and torrents sites for a couple of days now.
Apparently, the real LimeWire is not a fan.
“We have very recently become aware of unauthorized applications on the Internet purporting to use the LimeWire name,” reads a notice on the LimeWire site.
“We demand that all persons using the LimeWire software, name, or trademark in order to upload or download copyrighted works in any manner cease and desist from doing so. We further remind you that the unauthorized uploading and downloading of copyrighted works is illegal.”
Result for: torrents
Just like its predecessors Halo 2 and Halo 3, Halo: Reach has been leaked this weekend, with modders at Game-Tut finding a way to download the game from Microsoft’s own servers.
Microsoft has been hosting the full game online.
Only a few people were allowed to download the game, and each needed a special code.
Game-Tut cracked the security, and has made the files available via P2P, torrents and warez for the public as [JTAG] Halo Reach RF ISORip XBOX360-XB3.
Gamers have already uploaded videos showing off battles in the game’s Firefight mode.
Microsoft’s response (via Joystiq): “We are aware of claims being made regarding a security exploit related to Halo: Reach and are aggressively investigating the matter. We have no further details to share at this time.”







